exit()
Conditional Design>
Cross hatching exercise
'Perfect circle' exercise
1
2
3
4
5
6
//About>
//Research>
//Workshops>
{
Directory
Conditional Design are a group of artists who create games that are driven by processes.
"Our work focuses on processes rather than products: things that adapt to their environment, emphasize change and show difference."
They have a manifesto that they work towards with each game;
[1] Process>
The process is the product.
The most important aspects of a process are time, relationship and change.
The process produces formations rather than forms.
We search for unexpected but correlative, emergent patterns.
Even though a process has the appearance of objectivity, we realize the fact that it stems from subjective intentions.
[2] Logic
Logic is our tool.
Logic is our method for accentuating the ungraspable.
A clear and logical setting emphasizes that which does not seem to fit within it.
We use logic to design the conditions through which the process can take place.
Design conditions using intelligible rules.
Avoid arbitrary randomness.
Difference should have a reason.
Use rules as constraints.
Constraints sharpen the perspective on the process and stimulate play within the limitations.
[3] Input
The input is our material.
Input engages logic and activates and influences the process.
Input should come from our external and complex environment: nature, society and its human interactions.
}
This website has been created for educational purposes only, for the module of Authorship & Interaction at the University of Westminster.
BA(HONS)Graphic Communication Design; Kirsten Adams; W1552277>